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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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MUSIK.GAD
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Text File
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1999-04-21
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7KB
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308 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 49001
IDNIX = 49201
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Optionscreen---;
@Nummer: +0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Untergrundtafel fⁿr Spielnamen---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOPTION+6
Pos: 15, 403
Size: 226, 301
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOPTION+15
Pos: 15, 552
Size: 226, 152
;---Scrollpfeile---;
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_GFX
Gfxnr: GFXOPTION+16
Pressoff: 2
Pos: 164, 559
Size: 36, 23
@Nummer: +1
Id: IDHAUPT+11
Kind: GAD_GFX
Gfxnr: GFXOPTION+17
Pressoff: 2
Pos: 200, 560
Size: 37, 24
;---LautstΣrke Musik---;
@Nummer: +1
Id: IDHAUPT+12 ; Minus
Kind: GAD_GFX
Gfxnr: GFXOPTION+20
Pressoff: 2
Pos: 25, 618
Size: 26, 20
@Nummer: +1
Id: IDHAUPT+13 ; Plus
Kind: GAD_GFX
Gfxnr: GFXOPTION+21
Pressoff: 2
Pos: 208, 609
Size: 35, 35
@Nummer: +1
Id: IDHAUPT+14 ; Kugel
Kind: GAD_GFX
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 58, 608
Size: 132, 34
Posoffs: -13, 0
;---LautstΣrke Soundeffekte---;
@Nummer: +1
Id: IDHAUPT+15 ; Minus
Kind: GAD_GFX
Gfxnr: GFXOPTION+20
Pressoff: 2
Pos: 25, 683
Size: 26, 20
@Nummer: +1
Id: IDHAUPT+16 ; Plus
Kind: GAD_GFX
Gfxnr: GFXOPTION+21
Pressoff: 2
Pos: 208, 674
Size: 35, 35
@Nummer: +1
Id: IDHAUPT+17 ; Kugel
Kind: GAD_GFX
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 58, 673
Size: 132, 34
Posoffs: -13, 0
;---Musik seriell/randomize, Test---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXOPTION+24 ; Seriell
Basenr: BASE
Reiheflg: 1
Pressoff: 3
Pos: 30, 709
Size: 55, 55
@Nummer: +1
Id: IDHAUPT+21 ; Randomize
Kind: GAD_GFX
Gfxnr: GFXOPTION+25
Basenr: BASE
Reiheflg: 1
Pressoff: 3
Pos: 90, 710
Size: 56, 55
@Nummer: +1
Id: IDHAUPT+22 ; Soundeffekte Test
Kind: GAD_GFX
Gfxnr: GFXOPTION+26
Pressoff: 3
Pos: 157, 710
Size: 80, 49
@Nummer: +1
Id: IDHAUPT+23 ; Musik ein/aus
Kind: GAD_GFX
Gfxnr: GFXOPTION+30
Pressoff: 1
Flipflg: 1
Pos: 21, 571
Size: 38, 45
@Nummer: +1
Id: IDHAUPT+24 ; ▄berschrift Musik
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 68, 580
Posoffs: 0, 27
@Nummer: +1
Id: IDHAUPT+25 ; Soundeffekte ein/aus
Kind: GAD_GFX
Gfxnr: GFXOPTION+30
Pressoff: 1
Flipflg: 1
Pos: 21, 637
Size: 38, 45
@Nummer: +1
Id: IDHAUPT+26 ; ▄berschrift Soundeffekte
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 68, 646
Posoffs: 0, 27
;---Musik-Select-Buttons---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Gfxnr: GFXOPTION+13
Pressoff: 1
Flipflg: 1
Pos: 15, 404
Posoffs: 9, 4
Size: 33, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Musikstⁿcke Namen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 15, 404
Size: 226, 25
Posoffs: 33, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Musik-Stⁿck Gelber Rahmen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Gfxnr: GFXOPTION+33
Pos: 40, 404
Posoffs: -24, 1
Size: 201, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
EndObj;